Research
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Learning in Museums
Museum learning is a key objective for the Australian Museum.
AMARC has been studying museum visitors and their learning since
1994. This section contains papers, reports and presentations from
a range of AMARC projects.
Musing on Learning
In March, 1999 a seminar, Musing on Learning, was held
at the Australian Museum to create a dialogue between different
groups interested in museum learning - academics, researchers and
museum professionals to uncover possibilities for new research directions,
communication initiatives and approaches.
Museums and Organisational Learning
This paper, co-authored by Lynda Kelly and Tim Sullivan, described
the way the Australian Museum positioned visitors and learning when
developing the 1998 Corporate Strategic Plan. The paper also touched
on some aspects of thinking about learning in the sense of organisational
culture and change, creating an environment for the Museum to think
more deeply about learning as an outcome for museum visitors.
Understanding museum learning from
the visitor's perspective
Doctoral research being undertaken by Lynda Kelly, AMARC, is designed
to further understandings about learning from an individual's perspective,
while contributing to theoretical discourse about museum learning
and education. The research question being studied is How do
adult museum visitors describe learning?
Further information
Making a difference: what have we learned
about visitor learning?
The Museum has implemented a vigorous program of audience research
over the past five years using a variety of quantitative and qualitative
methodologies, including visitor surveys, depth interviews, focus
groups, tracking and observational studies. A 1999 paper identified
12 key themes arising from the learning literature, and, through
a meta-analysis of audience research and evaluation projects, searched
for evidence of visitor learning in relation to each theme. Based
on this body of work, an overall picture of visitor learning at
the Australian Museum across a broad range of programs and audiences
can be drawn.
MARVEL: Museums Actively Researching Visitor
Experiences and Learning
Museums and similar institutions spend a great deal of time, money
and effort developing exhibits which facilitate visitor learning.
While some methodologies to measure learning effectiveness of exhibits
have been developed for specific institutions, there is a need for
robust, tested procedures which will be suitable across institutions.
Procedures will be used to develop a reliable, practical and useful
protocol for measuring the depth and breadth of visitor learning
experiences across a range of museums, and used by staff who do
not necessarily have evaluation training. To this end, MARVEL has
been developed as a collaboration between the University of Technology,
Sydney (UTS); the Australian Museum, Sydney; the Royal Botanic Gardens,
Sydney; and Environmetrics Pty Ltd, with a range of other cultural
institutions being involved as test sites. An Industry Link Seeding
Research Grant was received from UTS in 2002/2003 to progress this
study.
For further information about MARVEL contact Janette
Griffin, Faculty of Education, UTS.
Design and learning in museum exhibitions
A student project was undertaken by Adrienne Kabos, University
of Technology, Sydney in 2000-2001. Adrienne gave a presentation
about her work at the UNCOVER 2002 Conference.
Museum Learning Resources
- for further information about Museums and Learning see the
web links section
of AMARC
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